In Speed Blast, the goal is still to shoot enemies while, this time, hurtling through a maze and trying to finish first. In the Ball Blast event, the goal is basically the same but with an added task of shooting cosmic basketballs into a strategically placed hole. In the Point Blast competition, the only goal is to shoot as many of your opponents as possible before time expires. The three events in Nerf Arena Blast are all basically glorified Death Matches like those found in other first-person shooters. At its core, you still shoot people, rack up points and gather bigger and better weapons. Unfortunately, the problem with this 'watering down' effect of a very violent genre is that it doesn't really work. Thus, without much actual tinkering, the concept behind games like Doom is sanitized for children. Instead of characters being killed, they're merely rendered unconscious and moved to another part of the arena. In an attempt to remove the violence from the genre, the designers at Atari Corporation replace bullets with reasonably harmless Nerf foam pellets. Nerf Arena Blast is an interesting take on first-person shooters.