Development started with experimenting with a few things in VR but it was only when we went back to some previous research we had conducted that revolved around the issues of locomotion systems that development began to pick up pace.
From the outset, we had no idea or comprehensive plan on exactly what we were going to build. One was just the sheer opportunity to try and create a VR experience. There were a lot of factors as to why we made Lone Echo. The Making of Lone Echo and Solving the Issue Locomotion in VR A conversation with Ru Weerasuriya, Co-Founder, Chief Creative & Executive Officer of Ready At Dawn, and Dana Jan, Studio Design Director of Ready At Dawn and Game Director for Lone Echo.